Spatial computing in games involves distinct skill clusters that don't all need to be learned at the same pace. Some — like plane detection and anchor management — are prerequisites for almost everything else. Others, like multi-user AR networking, only become relevant once you have a working single-player experience.
Sessions at Jandurvek are sequenced around this reality. Instructors identify where you are within the skill map during the first session and adjust accordingly — not every learner needs the same starting point.
The matrix below reflects how skills are prioritized in the curriculum: by urgency and by dependency on other concepts. It shapes how session time is allocated across the program.