Most AR education splits into two camps: theoretical courses that never touch a game engine, or tutorials that show you what buttons to press without explaining why. Neither builds real understanding of why AR behaves differently in gaming contexts than in, say, industrial applications.
At Jandurvek, sessions are built around problems that don't have obvious answers — marker-based vs. markerless tracking tradeoffs, occlusion handling in fast-moving environments, latency compensation when the player's body is part of the interface. You work through those problems with an instructor and, depending on your path, alongside a small group facing the same questions from different angles.
The group format isn't there to fill seats. It exists because AR gaming problems benefit from multiple perspectives — a person coming from mobile development sees the same rendering challenge differently than someone from game design. That friction produces insight that solo study rarely generates.
01 Sessions built around specific technical problems, not topic surveys
02 Group and individual paths available — chosen based on your background and goals
03 Instructors who work in AR development, not only teach it
04 Adaptive pacing — the program adjusts when your understanding shifts